Wednesday, April 14, 2010

Why block system memory?

what is the deal with the block system for memory and why not the byte system like the other consoles do?Why block system memory?
It's just their systemIt's easy for just about anyone to understand.Why block system memory?
I've wondered the same thing, I would perfer it use bytes instead of blocks personally as it easier for me, a semi-computer nerd, to recognize. My guess is that blocks are more user friendly for those who might not know too much about managing memory, as blocks I beleive are measured in a smaller number (IE 30 blocks could equal 526 bytes or so, I'm sure this is entirely incorrect as I'm not familar with the exact conversions.)
i gues you guys are right
Much simpler (even for me, and i'm 18 ) to figure out than having to deal with MB and KB like on the PS2.
it's user friendly. Kilo and megabytes are scary to the computer illiterate.
[QUOTE=''Jaysonguy'']It's just their systemIt's easy for just about anyone to understand.[/QUOTE]I find it harder to understand the block system over Bytes. I mean how much MB is this game really taking up? How much more space do you have? The block system is more confusing to experienced pc users over normal bytes. Plus almost anyone these days has a computer so they must know the Bytes format why use complex blocking? .Back when GC was around. You need 300 blocks or something to save. You stop to think how many blocks do I have left on my stick? If it was like 5MB to save you'll be like o ill be fine I got a 30MB card.
Ah dude the wii system itself tells you how many blocks free you and when you put in a SD card it also identifies how many blocks are left. There is no reason to be concerned unless you are ocd.

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